If you notice the same script running on your server every time you play, check your database. When it’s used it can take down entire servers for weeks on end. If a combination of createVehicle and scripts filters are used then most cheaters who would use something like this would be detected and banned for other features in their cheat.ĭatabase Injection was originally a proof of concept I made for altis life. Desyncing can be achieved through so many different ways that it is VERY difficult to detect. Mass desync is by far the most common way. To ruin the server and make it unplayable.Ĭrash server can be done a few ways. They cover a broad range but all have one goal. They range anywhere from “Crash Server” to “Database Injection”. These are some of the nastiest scripts for you server. Without strong remotexec.txt filters a server is pretty much doomed to have these kind of scripts run on it.
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Using the remoteexec.txt filters can patch this. There are far to many different ways to cover so I will only cover the one way that has been the most common. Remote executions are created from flaws in a servers networking and its battleye filters. These include “Kill Target, “Freeze Target”, and “Admin Disabler”.
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These are some of the most complex scripts as they use a networking vulnerability in servers to run code on other players and the server. This is not logged by createVehicle.txt and therefore the best measure against this is, once again, scripts.txt This is actually so dumb on Bohemia Interactive’s part. There are a lot of explosive objects and arma has this wonderful networking bug that causes local explosions to damage remote units. If this keeps happening to a server players will eventually just stop playing on the server.Įxplode all can also be achieved multiple ways. Teleport all is pretty detrimental to the community. Once again it is the servers job to stop this. the line “uiSleep 0.1 ” solves all issues with the restriction. I use the following method to teleport everyone.īattlEye hoped that the implementation of the setpos count restriction would stop these kind of scripts. Teleport all is quite common and can be achieved several ways. Scripts like “Teleport all” and “Explode All” are included in this category. These are still pretty basic, but the goal of these is to mess with other players. The most effective method for banning is, once again, a scripts.txt filter. Here is a few ordered from most effective to least effective.Īll of these really have no easy way to detect. God mode is something that is also very difficult to detect. Adding the line “5 setVehicleAmmo” would detect a majority of the cheats currently available. In my personal opinion, using scripts.txt is the most effective way to ban for this. InfiSTAR does a decent job of detecting it but with a slight delay added to the loop infiSTAR becomes ineffective. Unlimited ammo is much more difficult to detect. Cheaters will use this to gain a very unfair edge on the other players in combat. Some mods, such as desolation mod, modify the units recoil to create a more realistic effect. InfiSTAR anticheat blocks this so any server running it won’t need to worry about this. These are detected with anticheats and scripts.txt filters. These are the most basic cheats, the “No Recoil”, “Unlimited Ammo”, and “God Mode” type cheats. Memory cheats are more complicated and I will do another post covering those in the near future) (Warning: I am only going to be covering scripts in this post. So what kind of attacks do cheaters use on arma 3 servers? What are servers often vulnerable too? I am going to break this down into a few categories and cover each separately while providing a few examples directly from my own work. I will be responding to the suggestion posted by /u/otherworldlyBuffoon This post comes after I asked /r/ArmADev for suggestions and subsequently got down voted to hell for what, in my opinion, is a fair dislike towards me in the community.