The team and Miss Pauling then fought against a giant Bread Monster after Soldier mentioned that he had been teleporting bread for three days. Engineer and Medic then figured out that the Mercenaries were not getting tumors, as it was just bread mutating over each teleportation. Scout than went to visit Spy for his help on getting a date with Miss Pauling, in which the two spent most of the three days doing, with Scout failing. Spy created a bucket list for the other Mercs, only to notice that Scout ruined it and Soldier wanted the bucket. In Expiration Date, The RED Team went back to their base with a blue briefcase, only for both the Engineer and the Medic to teleport bread and noticed that it had tumors because of this the team believed that they had three days to live. These mercenaries are Scout, Soldier, Pyro (offense classes), Demoman, Heavy, Engineer (defense classes), Medic, Sniper and Spy (support classes).
#TEAM FORTRESS 2 SIZE PLUS#
A map? A map is hundreds of meshes, at least, plus a multitude of other things that the client and server need to 'agree' on.The Team Fortress 2 Mercs were hired by Redmond Mann and Blutarch Mann to fight in the Gravel wars. All the effects a gun might have is handled by the server (the client must only display and send the commands). There are now fifty-one officially supported maps, some made by valve themselves, some made by community members and stamped with the "valve-approved!" stamp.ĭon't listen to folks who claim the advent of hats and their ilk caused the feature bloat: all a hat is is a single mesh. Team Fortress 2 launched with just 6 maps. The second reason is a drastic increase in the number of "official" maps. What's less obvious is that over those patches, there was a lot of new functionality TF2 now has to handle - there are now many more gameplay modes, including Training, Arena, King of the Hill, Payload, Payload Race, Medieval, Test, and real, capable (if not particularly brilliant) bots.
#TEAM FORTRESS 2 SIZE SOFTWARE#
The first is 3.5 years of software patches, fixes, and optimizations. There are two real reasons TF2 is larger today than it was at launch. they add up to around 2MB for the Portal 2 Pin. As far as I can tell, these files are all fairly small. It adds 4 models, possibly 1 physics file, 2-4 material files, and 1 backpack icon file. Arena maps are typically smaller in size, while multi-stage maps (like Dustbowl, Goldrush, etc.) are typically larger.Įvery new hat in the game adds a number of files. unless you take out the training and item test maps, then the average size is 49MB. Valve ships 51 maps files: 48 are multiplayer maps, 2 are Training maps, and 1 is the Item Test map. Map files are stored uncompressed, despite Source understanding the Bzip2 compression algorithm.
There are also 11 compressed music files that are 128kbps 44Khz 16-bit Joint Stereo mp3 files. All non-music sound files are 44Khz, 16-bit mono wav files. The problem is that most things in Source games are uncompressed. media/ - 620.7 MB - Movies that play the first time you play a map.The only 5 directories larger than 25MB are: I can break down the TF2 Content package further. source 2007 shared materials.gcf - 985MB.team fortress 2 client content.gcf - 27.5MB.TF2 is split up into 11 packages on the client side, totaling 10.5GB.
Team Fortress 2 is split up into 6 distinct packages on the Dedicated Server side, totaling 5.8GB.
#TEAM FORTRESS 2 SIZE UPDATE#
This is a logical progression from the 4.85GB TF2 was at when update 119 was pushed a year ago. Of this, 3.68GB are shared files from Half-Life 2 and Orange Box games. The server size is much smaller.ġ0.5GB is correct. Note: This answer's numbers have been updated with numbers from the client sizes.